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Yellow FiveM Minimap - No Postals (SOLAR) — ESX minimap for FiveM (screenshot 1 of 6)

Yellow FiveM Minimap - No Postals (SOLAR) — for ESX, QBCore, Qbox & standalone servers

Yellow FiveM Minimap - No Postals (SOLAR) is a hand-rendered custom minimap for FiveM: warm amber roads that pop against dark ground. This build uses the no postals base map, where street names only, no postal numbers — the cleanest read at radar size and the right choice if you run your own postal script or a custom numbering scheme. It drops straight into any ESX, ESX Legacy, QBCore, Qbox or standalone GTA V roleplay server as a normal resource — no framework dependency, no database and no configuration.

Key features

  • SOLAR palette — every layer recoloured separately, not a filter over the stock map
  • No Postals base map: street names only, no postal numbers
  • 6144 × 9216 in game, rendered at 2× supersampling from a 12288 × 18432 master
  • 78 stream files — same ~113 MB VRAM as the stock GTA V map, so no performance cost
  • Real bathymetric water depth, glowing coastline and a three-tier road hierarchy
  • Works with ESX, ESX Legacy, QBCore, Qbox, vRP and standalone servers

Compatibility & specifications

Product typeMinimap
FrameworkESX · QBCore · Qbox · Standalone
PlatformFiveM · GTA V · cfx.re
CategoryMinimaps
DeliveryInstant, automated via Tebex
UpdatesLifetime, free
SupportDiscord community support
LicenceOne-time purchase

Full description

Yellow FiveM minimap (SOLAR) — no postals. Warm solar. Charcoal terrain with amber arterials and a golden coastline. A hand-rendered custom minimap for FiveM that drops straight into any ESX, ESX Legacy, QBCore, Qbox or standalone GTA V roleplay server. Instant delivery, lifetime updates and Discord support.

How the yellow palette reads in game

Amber is the brightest hue the eye resolves at small sizes, so this palette keeps the road network legible even on a small radar or a low-resolution display. The warm cast makes the map feel lit rather than dark.

The no postals base map, explained

Street names only, with no postal numbers burned into the texture. This is the cleanest read at radar size: fewer glyphs competing for the same pixels, so the road hierarchy and the coastline carry the map. It is the right base if you already run a postal or location script, use a custom numbering scheme, or simply do not use postals at all.

The trade-off: Players who are used to calling postals will need your own postal resource or a location script, because there are no numbers on the map itself.

What you get

  • One drop-in FiveM resource folder: pityus_minimap_yellow_clean
  • 78 stream files (DXT5 .ytd texture dictionaries and .ydd geometry) plus fxmanifest.lua and client.lua
  • Game resolution 6144 × 9216, rendered at 2× supersampling from a 12288 × 18432 master
  • Roughly 113 MB of VRAM in game — identical to the stock GTA V map, so there is no performance cost to switching
  • Coloured LOD map so the pause-menu map matches the minimap
  • Lifetime updates and Discord support

How this FiveM minimap is rendered

Nothing here is a filter dropped over the stock GTA V map. The source map is taken apart into semantic layers first — ocean, bathymetric depth, coastline, terrain relief, hillshade, three road classes, labels and label halos — and each layer is recoloured independently. That separation is what lets the yellow freeways stay bright while the residential grid stays quiet, instead of every pixel shifting hue together. Water depth is a real bathymetric gradient with contour lines, the coastline carries a glow that hugs the shore, and the road network is separated into three tiers so freeways stay continuous while the city fabric never turns to mush.

The exact SOLAR palette

Every band below is a separate layer in the renderer, which is why the twelve palettes look like twelve different maps rather than twelve tints of one. These are the values used to build this map.

Deep water#080702The deepest bathymetric band, furthest from shore.
Mid water#191305The middle depth band between the shelf and the deep.
Shallow water#332609The shelf right off the beach, where the depth contours sit.
Coastline#FFD34DThe glow that hugs the shore and makes the island read at a glance.
Low ground#0A0A07Sea-level terrain: the basin, the beaches and the flats.
Mid ground#1C1A13The first elevation band — most of Los Santos sits here.
High ground#2F2C21Hills and the Vinewood ridge.
Peaks#3D3929Mount Chiliad and the highest bands of the northern range.
Minor roads#6A6558Residential streets and service roads — the quietest tier.
Major roads#CBC5B6Arterials and boulevards.
Freeways#FFD45EThe highway network, always the brightest road tier.
Labels#DED6C3Street names and, on the postal build, the postal numbers.

Installation — two minutes, any framework

  1. Drop the pityus_minimap_yellow_clean folder into your server's resources directory.
  2. Add ensure pityus_minimap_yellow_clean to your server.cfg.
  3. Restart the server and rejoin. Tell players to clear their FiveM cache if they still see the old map.

No framework dependency, no database, no configuration. Works with ESX, ESX Legacy, QBCore, Qbox, vRP and standalone servers, and sits happily alongside any HUD, radar or postal script you already run.

Which servers run this one

Desert, trucking and racing servers, and communities with a yellow or gold brand. Excellent for players running low display brightness.

Worth knowing before you buy: Yellow is also the colour most servers use for objective and mission blips. Check that your markers still stand out before you switch.

Also available

The same SOLAR palette is also built on the Postal Codes and Google Style base maps, so you can change base map without changing the look of your server. All 12 colour themes — Black, White, Gray, Red, Blue, Yellow, Green, Orange, Purple, Pink, TOPO Night and TOPO Day — are available across all three base maps in this category.

Keywords: FiveM minimap, yellow FiveM minimap, custom FiveM minimap, FiveM minimap no postals, FiveM minimap without postal codes, ESX minimap, QBCore minimap, Qbox minimap, standalone FiveM minimap, GTA V custom minimap, FiveM radar texture, FiveM minimap resource, FiveM map retexture, solar FiveM minimap, buy FiveM minimap, best FiveM minimap 2026.

Frequently asked questions about Yellow FiveM Minimap - No Postals (SOLAR)

Which frameworks does Yellow FiveM Minimap - No Postals (SOLAR) work with?

All of them. A minimap is a streamed texture resource, so it has no framework dependency — it works on ESX, ESX Legacy, QBCore, Qbox, vRP and fully standalone servers, alongside any HUD or radar script you already run.

How do I install Yellow FiveM Minimap - No Postals (SOLAR)?

Drop the resource folder into your server's resources directory, add the matching ensure line to server.cfg and restart. Players may need to clear their FiveM cache once to see the new map.

Will a custom minimap hurt my server performance?

No. The map ships at the same resolution and roughly the same VRAM footprint as the stock GTA V minimap (~113 MB), and it is a streamed texture rather than a running script, so it costs zero client frames and zero server resources.

Can I get this palette on a different base map?

Yes. Every one of the 12 colour themes is built on all three base maps — postal codes, no postals and Google style — so you can change base map without changing how your server looks.

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Complete your FiveM server

Pair Yellow FiveM Minimap - No Postals (SOLAR) with a custom FiveM minimap, your own weapon skins and a branded FiveM loading screen — all three are built and maintained by PiTyUs and export drop-in FiveM resources for ESX, QBCore, Qbox and standalone servers.

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