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Red FiveM Minimap - Postal Codes (CRIMSON) — ESX minimap for FiveM (screenshot 1 of 6)

Red FiveM Minimap - Postal Codes (CRIMSON) — for ESX, QBCore, Qbox & standalone servers

Red FiveM Minimap - Postal Codes (CRIMSON) is a hand-rendered custom minimap for FiveM: deep red accents over near-black terrain. This build uses the postal codes base map, where the full postal grid is baked into the texture, so every player reads the same number off the minimap that they call in on the radio — zero client frames, zero server resources, nothing to desync. It drops straight into any ESX, ESX Legacy, QBCore, Qbox or standalone GTA V roleplay server as a normal resource — no framework dependency, no database and no configuration.

Key features

  • CRIMSON palette — every layer recoloured separately, not a filter over the stock map
  • Postal Codes base map: the full postal grid is baked into the texture, so every player reads the same number off the minimap that they call in on the radio
  • 6144 × 9216 in game, rendered at 2× supersampling from a 12288 × 18432 master
  • 78 stream files — same ~113 MB VRAM as the stock GTA V map, so no performance cost
  • Real bathymetric water depth, glowing coastline and a three-tier road hierarchy
  • Works with ESX, ESX Legacy, QBCore, Qbox, vRP and standalone servers

Compatibility & specifications

Product typeMinimap
FrameworkESX · QBCore · Qbox · Standalone
PlatformFiveM · GTA V · cfx.re
CategoryMinimaps
DeliveryInstant, automated via Tebex
UpdatesLifetime, free
SupportDiscord community support
LicenceOne-time purchase

Full description

Red FiveM minimap (CRIMSON) — postal codes. Deep crimson. Near-black terrain with blood-red freeways and coastline. A hand-rendered custom minimap for FiveM that drops straight into any ESX, ESX Legacy, QBCore, Qbox or standalone GTA V roleplay server. Instant delivery, lifetime updates and Discord support.

How the red palette reads in game

The freeway network glows red against an almost-black island, so the main arteries read first and everything else recedes. It is a high-drama palette that still keeps the important information on top.

The postal codes base map, explained

The postal grid is rendered directly into the minimap texture. Every postal number and street name is part of the image at the resolution the game samples it at, so there is nothing to draw and nothing to keep in sync. It costs zero client frames and zero server resources, it cannot desync from a script, and it works for a player who has just joined before any resources have streamed. Every player reads the same postal number off the minimap that they call in on the radio.

The trade-off: The numbers are fixed. If you renumber your postals or run a custom postal set you need a re-render rather than a config change — which we do for free, but it is not instant.

What you get

  • One drop-in FiveM resource folder: pityus_minimap_red
  • 78 stream files (DXT5 .ytd texture dictionaries and .ydd geometry) plus fxmanifest.lua and client.lua
  • Game resolution 6144 × 9216, rendered at 2× supersampling from a 12288 × 18432 master
  • Roughly 113 MB of VRAM in game — identical to the stock GTA V map, so there is no performance cost to switching
  • Coloured LOD map so the pause-menu map matches the minimap
  • Lifetime updates and Discord support

How this FiveM minimap is rendered

Nothing here is a filter dropped over the stock GTA V map. The source map is taken apart into semantic layers first — ocean, bathymetric depth, coastline, terrain relief, hillshade, three road classes, labels and label halos — and each layer is recoloured independently. That separation is what lets the red freeways stay bright while the residential grid stays quiet, instead of every pixel shifting hue together. Water depth is a real bathymetric gradient with contour lines, the coastline carries a glow that hugs the shore, and the road network is separated into three tiers so freeways stay continuous while the city fabric never turns to mush.

The exact CRIMSON palette

Every band below is a separate layer in the renderer, which is why the twelve palettes look like twelve different maps rather than twelve tints of one. These are the values used to build this map.

Deep water#070304The deepest bathymetric band, furthest from shore.
Mid water#180508The middle depth band between the shelf and the deep.
Shallow water#320A0EThe shelf right off the beach, where the depth contours sit.
Coastline#FF5555The glow that hugs the shore and makes the island read at a glance.
Low ground#0A0809Sea-level terrain: the basin, the beaches and the flats.
Mid ground#1C1517The first elevation band — most of Los Santos sits here.
High ground#2F2225Hills and the Vinewood ridge.
Peaks#3E2D30Mount Chiliad and the highest bands of the northern range.
Minor roads#6A5C5EResidential streets and service roads — the quietest tier.
Major roads#C9BCBDArterials and boulevards.
Freeways#FF6161The highway network, always the brightest road tier.
Labels#DDC9CAStreet names and, on the postal build, the postal numbers.

Installation — two minutes, any framework

  1. Drop the pityus_minimap_red folder into your server's resources directory.
  2. Add ensure pityus_minimap_red to your server.cfg.
  3. Restart the server and rejoin. Tell players to clear their FiveM cache if they still see the old map.

No framework dependency, no database, no configuration. Works with ESX, ESX Legacy, QBCore, Qbox, vRP and standalone servers, and sits happily alongside any HUD, radar or postal script you already run.

Which servers run this one

RedZone, combat and gang servers, and any community whose brand is red. It pairs especially well with a dark HUD and white text.

Worth knowing before you buy: Red-on-black is the hardest combination for colour-blind players, and red damage or wanted indicators can blend into the road network. If accessibility matters to you, Graphite or Cobalt are safer.

Also available

The same CRIMSON palette is also built on the No Postals and Google Style base maps, so you can change base map without changing the look of your server. All 12 colour themes — Black, White, Gray, Red, Blue, Yellow, Green, Orange, Purple, Pink, TOPO Night and TOPO Day — are available across all three base maps in this category.

Keywords: FiveM minimap, red FiveM minimap, custom FiveM minimap, FiveM minimap postal codes, FiveM postal map, FiveM postal codes minimap, ESX minimap, QBCore minimap, Qbox minimap, standalone FiveM minimap, GTA V custom minimap, FiveM radar texture, FiveM minimap resource, FiveM map retexture, crimson FiveM minimap, buy FiveM minimap, best FiveM minimap 2026.

Frequently asked questions about Red FiveM Minimap - Postal Codes (CRIMSON)

Which frameworks does Red FiveM Minimap - Postal Codes (CRIMSON) work with?

All of them. A minimap is a streamed texture resource, so it has no framework dependency — it works on ESX, ESX Legacy, QBCore, Qbox, vRP and fully standalone servers, alongside any HUD or radar script you already run.

How do I install Red FiveM Minimap - Postal Codes (CRIMSON)?

Drop the resource folder into your server's resources directory, add the matching ensure line to server.cfg and restart. Players may need to clear their FiveM cache once to see the new map.

Will a custom minimap hurt my server performance?

No. The map ships at the same resolution and roughly the same VRAM footprint as the stock GTA V minimap (~113 MB), and it is a streamed texture rather than a running script, so it costs zero client frames and zero server resources.

Can I get this palette on a different base map?

Yes. Every one of the 12 colour themes is built on all three base maps — postal codes, no postals and Google style — so you can change base map without changing how your server looks.

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Complete your FiveM server

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